![]() ![]() Ultimately whatever hack / panacea will require some degree of dithering, regardless of bit depth. ![]() This makes it extremely difficult to concretely define a concrete 'how many colours' value. The matter only gets more complicated when we consider that the human eye doesn't react to colour in a linear fashion - being more sensitive to the red end of the spectrum versus the blue. This can result in some people being able to differentiate between certain tones with a little over 1000 values. The bigger problem is related to the fact that those tones are showing up next to each other and the human eye's ability to 'adapt' to spot the differences. Some estimates are as low as 10 million ( com/Business- Science- Industry- Applied- Optics/ dp/0471452122 ). ![]() Hardware aside (TN LCD panels for example) I believe that way way way back when, computer graphics were evolved at SGI around 24bit as 'true colour' due to some of the median estimates of 17.3 million colours. There are a few problems here of course, but the bulk aren't entirely 24bit's fault. I beg you my dearest developers, please zoom in on this issue and get the overall performance and performance with blurring onto the table as a critical area that needs attention desperately. WYSIWYG demands extremely rapid response times, and as such, the two cannot coexist happily. I'd suggest that perhaps that cornerstone might need to be re-evaluated in this matter for the following reasons:ġ) A full pixel perfect blur will consume vast quantities of CPU resources and Inkscape suffers from cripplingly poor performance already.Ģ) Pixel perfect blurs are mandatory for print, larger works, photo realistic work, and a vast number of other critical areas. I realize that this probably flies in the face with the manifesto to keep Inkscape WYSIWYG. I don't know what the answer is, but it should definitely be a rendering option to provide the smoothest gradients possible for printable materials. It is extremely noticeable when we get into the lower value numbers for tones - such as any colour where there are very few RGB values. It has been neglected since it's inception with regards to the rather terrible banding. I would hope that we can somehow get to a point that we can have seamless blurs in Inkscape. Hey guys, I can't help but think this is an _extremely_ important bug, and as such, I'll ask if there has been any progress made on this? ![]()
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